★Destination

Walt Disney World
Four parks across 25,000 acres of Florida swamp turned theme park.
Lightning Lane Multi Pass (paid; book 7d / 3d ahead) and Lightning Lane Single Pass (paid, day-of) on top of regular standby.
Every attraction ranked by priority — what the strategy engine uses to decide what to rope-drop, what to book early, and what to leave for filler. Click any ride to dive in.
Super-Headliner
3The marquee experiences. 60+ minute waits are typical. Rope-drop, paid access, or late-day strategy territory.
Headliner
7Popular thrill rides and signature dark rides. 30–60 minute waits in the middle of the day. Lightning Lane Multi Pass or Express Pass material.
Major
4Solid attractions with meaningful midday waits. Manageable with a touring plan; can soak up extra Lightning Lane or Express slots.
Minor
10Walk-on or short waits most of the day. Slot in between bigger picks; rarely worth a paid skip.
Diversion
5Filler, kids' rides, rotating shows. Bonus content if you have time — never the reason to plan around a park.
Super-Headliner
1The marquee experiences. 60+ minute waits are typical. Rope-drop, paid access, or late-day strategy territory.
Headliner
5Popular thrill rides and signature dark rides. 30–60 minute waits in the middle of the day. Lightning Lane Multi Pass or Express Pass material.
Major
2Solid attractions with meaningful midday waits. Manageable with a touring plan; can soak up extra Lightning Lane or Express slots.
Minor
7Walk-on or short waits most of the day. Slot in between bigger picks; rarely worth a paid skip.
Diversion
3Filler, kids' rides, rotating shows. Bonus content if you have time — never the reason to plan around a park.
Super-Headliner
1The marquee experiences. 60+ minute waits are typical. Rope-drop, paid access, or late-day strategy territory.
Headliner
5Popular thrill rides and signature dark rides. 30–60 minute waits in the middle of the day. Lightning Lane Multi Pass or Express Pass material.
Major
7Solid attractions with meaningful midday waits. Manageable with a touring plan; can soak up extra Lightning Lane or Express slots.
Minor
4Walk-on or short waits most of the day. Slot in between bigger picks; rarely worth a paid skip.
Super-Headliner
1The marquee experiences. 60+ minute waits are typical. Rope-drop, paid access, or late-day strategy territory.
Headliner
4Popular thrill rides and signature dark rides. 30–60 minute waits in the middle of the day. Lightning Lane Multi Pass or Express Pass material.
Major
6Solid attractions with meaningful midday waits. Manageable with a touring plan; can soak up extra Lightning Lane or Express slots.
Minor
1Walk-on or short waits most of the day. Slot in between bigger picks; rarely worth a paid skip.
Diversion
1Filler, kids' rides, rotating shows. Bonus content if you have time — never the reason to plan around a park.
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